Serious Game Classification

Forever Growing Garden Communication Wave (U.S.A.), Media Vision (U.S.A.), 1993  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Ecology

Audience

This title targets the following audience:
Age : 12-16 / 17-25 / 8-11
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Some hardware companies often published their own games in order to bundle them with their hardware (when they couldn't get enough big-name games to sign with them). This is one such product. Forever growing garden's gameplay consists of selecting seeds, etc. and taking care of them in order to later sell your crops on the market and flowershop (were you can also make flower-arrangements, etc.) the game is aimed at kids, so everything from the interface to the objectives are kept very simple and straight-forward. Also the game is filled with hot-spots that start animations or sound effects. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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