Serious Game Classification
Crypto Cube
DesignWare (U.S.A.), DesignWare (U.S.A.), 1983
Classification
RETRO SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
3-7
/
8-11
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
20 themed words are arranged in criss-cross formation over the faces of a three-dimensional cube. You have to guess and uncover them. A mascot- The Wuzzle- apprises you of your progress.
When uncovering the words, you will get: a blank square- no points and the turn is over; a vowel- 5 points and another turn; a consonant- you get a question mark and must guess the letter- a correct guess nets 10 points and another turn, an incorrect guess -5 points and the turn is over. There are also bonus squares that let you pick an extra square on the current cube-side, as well as one on another side.
New word lists can be added by the user- ostensibly to allow children to practice their spelling homework.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Apple II -
Atari 800 -
Commodore 64 -
PC (Dos)
Links