Serious Game Classification
Change Maker
Softdisk Publishing (U.S.A.), Softdisk Publishing (U.S.A.), 1991
Classification
RETRO SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
8-11
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
In this children's game, a rabbit named Eddie is collecting change in his piggy bank. Each round, an amount of money is displayed on the screen. By moving Eddie under the correct types of coins and jumping up to catch them, the player has to count out exactly the right amount of change. Despite the elements of moving and jumping, no dexterity or timing is required to play; the player can't possibly miss a coin, and the challenge is entirely mathematical.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Dos)
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