Serious Game Classification
A.I. An Experience With Artificial Intelligence
Scholastic (U.S.A.), Scholastic (U.S.A.), 1987
Classification
RETRO SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
8-11
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
An experiment with artificial intelligence published by Scholastic, the children?s book company. A.I. was one of the first pieces of educational software to explore pattern recognition and heuristic learning at a grade school level.
The premise of A.I. is that there is a simple go-like game board that players take turns placing pieces on until one manages to play a ?winning combination?. The human player decides on the rules of the game first (i.e. four in a row horizontally wins) and then the A.I. ?learns? the rules by playing the game and asking questions such as ?have I won with this move??. Advanced players can then examine the routines that the AI used to study the rules and program in their own instructions for evaluating games. Although the package overplays the ?intelligence? of the Apple II slightly, A.I. was still a surprisingly sophisticated set of learning algorithms for 1987.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Apple II
Links