Serious Game Classification

193 sovereign countries in 15 minutes David Friedman (U.S.A.), David Friedman (U.S.A.), 2007  

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12-16 / 17-25 / 8-11
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


193 sovereign countries in 15 minutes In 193 sovereign countries in 15 minutes the player must do exactly this.

When the game starts, the player must input all the countries he or she can remember. With every accepted country, the counter is reduced by one, and the country is added to the current list inserted in alphabetical order.

After 15 minutes the game ends and displays two lists; the one with the countries missed as well as the one with the accepted countries. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash)

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