A serious game project aiming to create both a board-based and computer-based game to teach the basics of information literacy to new students.
Goals of the Project
* Design a paper-based game that will simulate the complex processes of selecting, using and evaluating multiple sources of information within a library setting as a prototype for a computer-based game
* Solicit feedback from stakeholders and conduct usability tests on the prototype
* Evaluate and asses board game’s success and apply those concepts deemed valuable from this prototype to a computer-based game
* Design a computer game that will simulate the complex processes of selecting, using and evaluating multiple sources of information within a library setting
* Align the concepts taught within the game to the New Curriculum and the Information Skills Outcomes for First-Year Students document specifically outlined within the Fletcher Library Information Competencies (see appendix).
* Design a computer game that will incorporate assessment of student learning providing students with immediate, automatic feedback of their actions and skill level.
Target Benefits
* Provides systematic delivery of library instruction to first year students using an engaging, active learning model
* Contributes to the development of information competent students, positioning them for greater success in their classes
* Strengthens the library’s role in the education of ASU students
* Reduces the remedial work required by liaison librarians for upper division classes
* Automatic assessment of student skill level
Distribution : Internet - FreePlatform(s) : Browser (Flash)
Links