Serious Game Classification

Mindhabits MindHabits (Canada), MindHabits (Canada), 2008  

Informations Analyses Discussion
 

Classification

SERIOUS GAME

Purpose

Besides play, this title features the following intents:
  • Subjective message broadcasting

Market

This title is used by the following domains:
  • Healthcare

Audience

This title targets the following audience:
Age : 17-25 / 25-35 / 35-60
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



MindHabits.png This single-player serious game in 2D offers four different types of game which represent 100 game levels in all: Matrix, Words, Grow your Chi and Who are you? Gameplay is based on the principles of social intelligence:
Inhibition: using a gaming process to help the player adopt a positive attitude;
Association: associating personal information with a positive self-image;
Activation: creating a more positive state of mind.
MindHabits includes measurement tools so users can track their progress over time.
The President of the firm MindHabits, Mark Baldwin is a professor of psychology at McGill University. It is his research on social intelligence that served as the basis for the game’s design.
MindHabits is currently available in a version for computers and a more recently released mobile version. MindHabits for Nintendo DSI will be available soon.


Distribution : Internet - Commercial
Platform(s) : Browser (Flash)

Links