Serious Game Classification
Eye Spy
McGIll University (Canada), McGIll University (Canada), 2006
Play it Now !
Classification
SERIOUS GAME
(Edugame)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
- Healthcare
- Scientific Research
Audience
This title targets the following audience:
Age : 17-25
/
25-35
/
35-60
/
60+
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
Imagine you could play a computer game for five minutes each morning that would help you feel more secure and confident in yourself. Our research shows that people may be able to change the negative thought patterns that sometimes produce insecurity. We are now examining whether over time, with practice, people can develop positive, beneficial habits of thought to help them become more secure and self-confident on a long term basis -- whether in the context of their working life, their personal relationships, or their overall sense of well being. Beginning in 2006, these games are being developed and marketed by MindHabits Inc.
Distribution : Internet - FreePlatform(s) : Browser (Flash)
Links