Serious Game Classification
Hanjamaru
NHN Games (Korea), Eduflo (Korea), 2009
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Classification
SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
General Public
&
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
A MMO dedicated to learn chinese.
Distribution : Internet - CommercialPlatform(s) : PC (Windows)
Links