Serious Game Classification

Educational Games Central (Carrefour Virtuel des Jeux educatifs) SAVIE (Canada), SAVIE (Canada), 2000 Play it Now !

Video Game

Purpose

  • Educative message broadcasting

Market

  • Education

Audience

  • 12-16
  • 17-25
  • Students

Not one game but several game shells based on basic games such as Tic Tac Toe or Parcheesi.