Serious Game Classification

Innov8 IBM (U.S.A.), IBM (U.S.A.), 2006 Play it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edumarket Game)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Marketing & Communication message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 17-25
Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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