Serious Game Classification

Lunar Landing Game Jim Storer (U.S.A.), Lexington High School (U.S.A.), 1969  

Informations Analyses Discussion





Besides play, this title features the following intents:
  • Marketing & Communication message broadcasting


This title is used by the following domains:
  • Entertainment
  • Education
  • Corporate


This title targets the following audience:
Age : 17-25 / 25-35 / 35-60
Professionals & Students


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Lunar Landing Game The Lunar Lander game's ancestor. In this game the player enters values in order to land a Space Vehicule on the Moon. Lunar Landing Game’s gameplay consisted of a turn-based question and answer session, asking the user for the rocket fuel burn rate at each turn, which the user would then enter as a number from 0 to 200. The constraints against you were simple:

(1) After each second, the height, velocity, and remaining fuel will be reported.
(2) After the report, a ‘?’ will be typed. enter the number of units of fuel you wish to burn during the next second. each unit of fuel will slow your descent by 1 ft/sec.
(3) The maximum thrust of your engine is 30 ft/sec/sec or 30 units of fuel per second.
(4) When you contact the lunar surface, your descent engine will automatically cut off and you will be given a report of your landing speed and remaining fuel.
(5) If you run out of fuel, the ‘?’ will no longer appear, but your second by second report will continue until you contact the lunar surface.

Distribution : Open Source - Free
Platform(s) : PDP-8