Serious Game Classification
E-music Business Game
George Karvelis / Jean-Dominique Seroen / Andreas Giannakoulopoulos (Greece), CAID / University of Athens / Haute-Ecole ICHEC (Greece), 2008
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Classification
SERIOUS GAME
(Edugame)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 17-25
/
25-35
/
35-60
Professionals
&
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The ‘eMusicBusinessGame’ is the key part of the WebTraingGame (WTG) project that has been carried out by a partnership made of European Business Schools and Universities with the support of the EU Leonardo da Vinci Program. The WTG project falls under the strategy defined at the EU Summit of Lisbon (March 2000), aiming at accelerating the dissemination of the ICT in the world of Education. It meets also the concerns of the business organizations as well as the requests of SMEs, regarding the need for well skilled students and workers in the in the field of ICT, and especially in the area of e-Business Marketing and Management.
Distribution : Internet - FreePlatform(s) : PC (Windows)
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