Serious Game Classification

A Message for 2K Australia Jarrad Woods (Australia), Jarrad Woods (Australia), 2009 Play it Now !

Video Game

Purpose

  • Subjective message broadcasting

Market

  • Corporate

Audience

  • 12-16
  • 17-25
  • 25-35
  • 35-60
  • 60+
  • General Public

A game created by an employee from 2K Australia to announce his resignation.