Serious Game Classification

Regret Jason Rohrer (U.S.A.), Jason Rohrer (U.S.A.), 2008 Download it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Subjective message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Culture & Art

Audience

This title targets the following audience:
Age : 12-16 / 17-25 / 25-35 / 35-60 / 60+
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Regret Regret was created for Jason Rohrer's game design sketchbook, a monthly project for the online publication The Escapist. Without giving away too much info, which would spoil the experience, the gameplay concept is based around this idea:

Regrets often center on mistakes that were unavoidable at the time. Though you can learn from each mistake that you make, it's not clear that regretful thinking is valuable. What you learn by reliving a regrettable event may not end up being helpful next time you're faced with a similar situation in real life. Regrets can bog you down as they accumulate over the years, and their net effect can become mentally paralyzing.

This is played out in a short maze filled with blue orbs, animals and different types of food, much like an entirely new twist on Pac-Man in an obstacle course. Based on the way the player deals with mistakes in the past, the possible "score" will change. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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