Serious Game Classification

Investigation d’une épidémie de fièvre jaune AMP (Alphonse GUYOT / Cécile DUPERRAY) (France), World Health Organisation (WHO) (International), 2008  

Video Game

Purpose

  • Educative message broadcasting

Market

  • Healthcare
  • Education

Audience

  • 17-25
  • 25-35
  • 35-60
  • 60+
  • Professionals

Created by the NGO "Agency of Preventive Medicine" for the "World Health Organisation".