Serious Game Classification

Donkey Kong Jr. Math Nintendo (Japan), Nintendo (Japan), 1983  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 8-11 / 12-16

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Donkey Kong Jr. Math Donkey Kong Jr. Math is a Nintendo edutainment video game where the player must solve math problems in order to win. It was released in 1983 for the Famicom and then outside Japan for the Nintendo Entertainment System two years later. In Japan it was released nearly one month after its first counterpart Popeye no Eigo Asobi which involved Popeye and English spelling. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : NES (Famicom) - Wii

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