Serious Game Classification
Cultivation
Jason Rohrer (U.S.A.), Jason Rohrer (U.S.A.), 2007
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Video Toy
Purpose
- Subjective message broadcasting
Market
- Entertainment
- Culture & Art
- Ecology
Audience
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- General Public
This art game protray the personal vision of its author.