Serious Game Classification
Passage
Jason Rohrer (U.S.A.), Jason Rohrer (U.S.A.), 2007
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Video Game
Purpose
- Subjective message broadcasting
Market
- Entertainment
- Culture & Art
Audience
- 17-25
- 25-35
- 35-60
- General Public
This game features an "artistic message", the point of view and thoughts of its author.