Serious Game Classification
Passage
Jason Rohrer (U.S.A.), Jason Rohrer (U.S.A.), 2007
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G/P/S model
SERIOUS GAME
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Purpose
Besides play, this title features the following intents:
- Subjective message broadcasting
Market
This title is used by the following domains:
- Entertainment
- Culture & Art
Audience
This title targets the following audience:
Age : 17-25
/
25-35
/
35-60
General Public
Keywords
Comments
Taxonomy
- "This game features an "artistic message", the point of view and thoughts of its author."
Analyses
- "The player has not enough possibility, but he can however turn back. He can collect chests (the second meaning of the brick "Destroy"),"