Serious Game Classification

Energyville The Economist Group (U.S.A.), Chevron (U.S.A.), 2007  

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edumarket Game)

Keywords

Purpose

Besides play, this title features the following intents:
  • Informative message broadcasting
  • Marketing & Communication message broadcasting

Market

This title is used by the following domains:
  • Corporate
  • Ecology

Audience

This title targets the following audience:
Age : 12-16 / 17-25 / 25-35 / 35-60
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Comments

Taxonomy

Similar games


Energyville In this game, the player has to manage the energetic aspects of his city.

Distribution : Internet - Free
Platform(s) : Browser (Flash)

Links