Serious Game Classification
Energyville
The Economist Group (U.S.A.), Chevron (U.S.A.), 2007
G/P/S model
SERIOUS GAME
(Edumarket Game)
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Purpose
Besides play, this title features the following intents:
- Informative message broadcasting
- Marketing & Communication message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
25-35
/
35-60
General Public
Keywords
Comments
Taxonomy
- "Chevron sell petrol, in this context it's very difficult to know if the market targeted by this edumarket game is really the ecology."
In this game, the player has to manage the energetic aspects of his city.
Distribution : Internet - FreePlatform(s) : Browser (Flash)
Links