Serious Game Classification

Re-Mission Realtime Associates (U.S.A.), HopeLab (U.S.A.), 2006 Download it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Storytelling

Market

  • Healthcare

Audience

  • 8-11
  • 12-16
  • 17-25
  • 25-35
  • General Public
  • Professionals

I added professionals to the "Publics" because I health care professionals are the ones delivering this game to the patients and it often gets to the patients through their hands.

As a leader in the creation of this game, I would also like to point out thatthe text on the page for this game suggests that the purpose of this game is merely education. The purpose was actually behavioral. The primary aim of the game was to increase medication compliance among young cancer patients. A published clinical trial validated the learning and behavioral outcomes of this game. http://www.pediatricsdigest.mobi/content/122/2/e305.full

It would be nice if your classification could include to links to publications and media that mention the games.

Thank you for the opportunity to contribute!

Pamela Kato