Serious Game Classification

Isabelle Belisa (France), Mindscape / Montparnasse Multimédia, 1999  

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Storytelling

Market

  • Entertainment
  • State & Governement

Audience

  • 17-25
  • 25-35
  • 35-60
  • General Public