Serious Game Classification

Green my place ict4saveenergy.eu (International), ict4saveenergy.eu (International), 2010 Play it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edumarket Game)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Marketing & Communication message broadcasting

Market

This title is used by the following domains:
  • State & Governement
  • Education
  • Ecology

Audience

This title targets the following audience:
Age : 3-7 / 8-11 / 12-16 / 17-25 / 25-35 / 35-60 / 60+
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



Green my place A SERIOUS GAME FOR SAVE ENERGY PROJECT. The SAVE ENERGY Project aims to transform the energy consumption behavior of public building users focusing on public servants and citizens by applying existing ICT-based solutions, specifically real-time information from building management systems and Serious Games, in an innovative user-driven perspective. The project brought together 16 partners - including public authorities, public agencies, universities, research institutes, SMEs and corporations to implement five large-scale pilots in five different countries (see Figure below) to test, benchmark, validate and stimulate new strategies and actions to the wider uptake of energy-efficient behaviors. - See more at: http://seriousgamesmarket.blogspot.fr/2010/09/save-energy-serious-games-green-my.html#sthash.jul8933q.dpuf [source: seriousgamesmarket]

Distribution : Internet
Platform(s) : Browser - iPad - iPhone / iPod Touch - Macintosh - Mobile (Android) - Mobile (BlackBerry) - Mobile (Windows Phone) - PC (Linux) - PC (Windows) - Tablet (Android) - Tablet (Windows)

Links