Serious Game Classification

In Grandma's Attic (Le Grenier de Grand-Mère) Interlynx Multimedia (Canada), Softkey France (France), 1996  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 3-7
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


In Grandma's Attic In Grandma's Attic is an educational title for children aged three to six. Build around different activities, it aims to develop nine skills: decision making, creativity, music, language, classification, seriation, numbers, temporal and spatial relations. To practice and improve these skills, kids have to play six activities, such as the creative drawing easel (for creativity, classification and decision making skills) many different puzzles (for the spatial relations and decision making skills), drive big machines (decision making, temporal and spatial relations skills), play memory games with animals (for classification, numbers and spatial relations skills), and so on. While exploring the attic and when needed, kids can ask for the help of Buckley the Clown, as a guide.

The game is designed by Dr. Gary Woodill, Professor of Early Childhood Education at Ryerson Polytechnic University, in Toronto, Canada, following the works of the famous french psychologist Jean Piaget. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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