Serious Game Classification

Jump Start 2nd Grade Knowledge Adventure (U.S.A.), Knowledge Adventure (U.S.A.), 1996  

Informations Analyses Discussion





Besides play, this title features the following intents:
  • Training
  • Educative message broadcasting


This title is used by the following domains:
  • Entertainment
  • Education
  • Ecology


This title targets the following audience:
Age : 12-16 / 17-25 / 8-11 / 3-7
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Jump Start 2nd Grade is an educational game for ages 6-8 that helps kids with Science, Spelling, Vocabulary, Art, Geography, Math and much more. You join C.J the Frog and his angry Fire Fly friend Edison and go into an elevator to secret rooms and caverns including the Clubhouse, the Classroom, The Boiler Room, The Football Field, The Bone Vault, The Cave Writings, The Cricket Band, The Log Ride and The Ice Cave. The games have three difficulty levels. If you do well in the games you win points to earn stamps for a collection. You also receive letters from certain pen-pals all over the United States, asking you to do stuff for them and you try to solve their questions and light up a map you own for the states they live in. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)