Serious Game Classification
The Journey to Wild Divine
Wild Divine Project (International), Wild Divine Project (International), 2003
Besides play, this title features the following intents:
- Educative message broadcasting
This title is used by the following domains:
This title targets the following audience:
Age : 17-25
The gameplay of this title is Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
This game combines two industries in one -- video gaming and medicine. Through the use of a biotechnology, hook yourself up to a specially designed biofeedback unit and explore your inner self, all while delving into a graphically rich adventure.
The creators call the experience "Inner-Activity". Through 40 activities, help reduce stress, increase self esteem, relaxation, energy, productivity and even your physical and mental performance.
Gameplay is point-and-click through 3D graphics surrounded by an orchestrated musical score intended to uplift, entertain and enhance mood. [source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Macintosh
- PC (Windows)