Serious Game Classification
The Journey to Wild Divine
Wild Divine Project (International), Wild Divine Project (International), 2003
Classification
SERIOUS GAME
(Edugame)
Keywords
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 17-25
/
25-35
/
35-60
General Public
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Similar games
This game combines two industries in one -- video gaming and medicine. Through the use of a biotechnology, hook yourself up to a specially designed biofeedback unit and explore your inner self, all while delving into a graphically rich adventure.
The creators call the experience "Inner-Activity". Through 40 activities, help reduce stress, increase self esteem, relaxation, energy, productivity and even your physical and mental performance.
Gameplay is point-and-click through 3D graphics surrounded by an orchestrated musical score intended to uplift, entertain and enhance mood.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Macintosh -
PC (Windows)
Links