Serious Game Classification

The Journey to Wild Divine Wild Divine Project (International), Wild Divine Project (International), 2003  

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Healthcare

Audience

This title targets the following audience:
Age : 17-25 / 25-35 / 35-60
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The Journey to Wild Divine This game combines two industries in one -- video gaming and medicine. Through the use of a biotechnology, hook yourself up to a specially designed biofeedback unit and explore your inner self, all while delving into a graphically rich adventure.

The creators call the experience "Inner-Activity". Through 40 activities, help reduce stress, increase self esteem, relaxation, energy, productivity and even your physical and mental performance.

Gameplay is point-and-click through 3D graphics surrounded by an orchestrated musical score intended to uplift, entertain and enhance mood. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

Links