Serious Game Classification
Search
Title | Year | Gameplay | Purpose | Market | Audience |
Crossing Boundaries
|
2017
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
|
- Healthcare
- Education
- Humanitarian & Caritative
|
- 8-11
- 12-16
- 17-25
- 25-35
- General Public
- Professionals
- Students
|
A Thousand Cuts: Early Edition
|
2021
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
|
- Entertainment
- Education
- Culture & Art
- Humanitarian & Caritative
|
|
How to Blorrble-Blobble
|
2017
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
|
- Healthcare
- Education
- Humanitarian & Caritative
|
|
How to Blorrble-Blobble
|
2017
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
|
- Entertainment
- Education
- Humanitarian & Caritative
|
- 8-11
- 12-16
- 17-25
- Students
|
Stuck in a Dark Place
|
2017
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
|
- Healthcare
- Education
- Humanitarian & Caritative
|
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students
|
ADRIFT
|
2017
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
|
- Healthcare
- Education
- Humanitarian & Caritative
|
- 3-7
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students
|