Serious Game Classification
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3 results
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Taxonomy
Gameplay
Keywords
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Title
Year
Support
Creator
Editor
Country
Popularity
Title
Year
Gameplay
Purpose
Market
Audience
Foldit
2008
Video Game
Goods trading
Entertainment
Scientific Research
8-11
12-16
17-25
25-35
35-60
General Public
OntoGame: Games for semantic content creation
2007
Video Game
Goods trading
Scientific Research
17-25
25-35
General Public
Professionals
Students
Phylo
2010
Video Game
Educative message broadcasting
Goods trading
Scientific Research
17-25
25-35
35-60
60+
General Public
Students