Serious Game Classification
Search
Title | Year | Gameplay | Purpose | Market | Audience |
Second Life
|
2003
|
Video Toy
|
|
- Education
- Corporate
- Religious
- Culture & Art
- Politics
- Humanitarian & Caritative
- Advertising
|
- 17-25
- 25-35
- 35-60
- General Public
- Professionals
- Students
|