Serious Game Classification
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Title | Year | Gameplay | Purpose | Market | Audience |
8th wonderland
|
2010
|
Video Game
|
- Informative message broadcasting
- Marketing & Communication message broadcasting
- Subjective message broadcasting
|
|
- 17-25
- 25-35
- 35-60
- General Public
|
Giraffe
|
2003
|
Video Game
|
|
|
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
|
Hynui
|
2003
|
Video Game
|
|
|
- 12-16
- 17-25
- 25-35
- 35-60
- General Public
- Professionals
|
Bubble Shuffle
|
2009
|
Video Game
|
- Educative message broadcasting
|
|
- 3-7
- 8-11
- 12-16
- 17-25
- General Public
|
Energy task Force
|
2012
|
Video Game
|
- Informative message broadcasting
- Marketing & Communication message broadcasting
- Training
- Licensed title
|
- Corporate
- Ecology
- Scientific Research
|
|
Sega Swirl
|
1999
|
Video Game
|
- Marketing & Communication message broadcasting
|
- Entertainment
- Advertising
|
- 8-11
- 12-16
- 17-25
- General Public
|
Basketball Stars
|
0
|
Video Game
|
|
|
|
Slope
|
0
|
Video Game
|
- Storytelling
- Licensed title
|
- Military & Defence
- Advertising
|
|
Slope 3
|
2021
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
- Subjective message broadcasting
- Training
- Goods trading
- Storytelling
- Licensed title
|
- Entertainment
- State & Governement
- Military & Defence
- Healthcare
- Education
- Corporate
- Religious
- Culture & Art
- Ecology
- Politics
- Humanitarian & Caritative
- Media
- Advertising
- Scientific Research
|
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