Serious Game Classification
Search
Title | Year | Gameplay | Purpose | Market | Audience |
Brain Challenge
|
2006
|
Video Game
|
- Educative message broadcasting
- Training
|
|
- 25-35
- 35-60
- General Public
|
Slope 3
|
2021
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
- Subjective message broadcasting
- Training
- Goods trading
- Storytelling
- Licensed title
|
- Entertainment
- State & Governement
- Military & Defence
- Healthcare
- Education
- Corporate
- Religious
- Culture & Art
- Ecology
- Politics
- Humanitarian & Caritative
- Media
- Advertising
- Scientific Research
|
|