Serious Game Classification
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Title | Year | Gameplay | Purpose | Market | Audience |
Ms. Pac-Man
|
1981
|
Video Game
|
- Subjective message broadcasting
|
|
- 12-16
- 17-25
- 25-35
- General Public
|
Alphabet Zoo
|
1983
|
Video Game
|
- Educative message broadcasting
|
|
- 3-7
- 8-11
- 12-16
- 17-25
- General Public
|
Jungle Quest
|
1984
|
Video Game
|
- Educative message broadcasting
|
|
- 8-11
- 12-16
- 17-25
- General Public
|
Kids on Keys
|
1983
|
Video Game
|
- Educative message broadcasting
- Training
|
|
- 3-7
- 8-11
- 12-16
- 17-25
- General Public
|
Kindercomp
|
1983
|
Video Game
|
- Educative message broadcasting
- Training
|
|
- 3-7
- 8-11
- 12-16
- 17-25
- General Public
|
Pipes
|
1983
|
Video Game
|
- Educative message broadcasting
|
|
- 8-11
- 12-16
- 17-25
- General Public
|
Story Machine
|
1982
|
Video Game
|
- Educative message broadcasting
|
|
- 3-7
- 8-11
- 12-16
- 17-25
- General Public
|
Type Attack
|
1982
|
Video Game
|
|
|
- 12-16
- 17-25
- General Public
|
Invaders Addition
|
1982
|
Video Game
|
- Educative message broadcasting
|
|
- 8-11
- 12-16
- 17-25
- General Public
|
PIxxel Speedrun
|
2023
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
- Subjective message broadcasting
- Training
- Goods trading
- Storytelling
- Licensed title
|
- Entertainment
- State & Governement
- Military & Defence
- Healthcare
- Education
- Corporate
- Religious
- Culture & Art
- Ecology
- Politics
- Humanitarian & Caritative
- Media
- Advertising
- Scientific Research
|
- 0-3
- 3-7
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students
|