Serious Game Classification
Search
Title | Year | Gameplay | Purpose | Market | Audience |
Songs of ANAGURA
|
2011
|
Video Toy
|
|
- Education
- Culture & Art
- Media
- Scientific Research
|
- 3-7
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students
|
Lifestyle 2050
|
2011
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Training
|
- Healthcare
- Education
- Corporate
- Culture & Art
- Ecology
- Humanitarian & Caritative
- Scientific Research
|
- 3-7
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- Students
|
etik table
|
2013
|
Video Game
|
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
|
- Education
- Corporate
- Advertising
|
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students
|
Gramm-o-leau
|
2015
|
Video Game
|
- Educative message broadcasting
|
|
- 3-7
- 8-11
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
- Professionals
- Students
|
L'obésité est elle une fatalité ?
|
2009
|
Video Game
|
- Informative message broadcasting
|
|
- 17-25
- 25-35
- 35-60
- 60+
- General Public
|
ORDINATHAN
|
1986
|
Video Game
|
- Educative message broadcasting
|
|
|
DATAMAN
|
1977
|
Video Game
|
- Educative message broadcasting
|
|
- 8-11
- 12-16
- General Public
|
Des chiffres et des lettres
|
1982
|
Video Game
|
- Educative message broadcasting
|
|
- 12-16
- 17-25
- 25-35
- 35-60
- 60+
- General Public
|
HighCycle
|
1983
|
Video Game
|
|
|
- 17-25
- 25-35
- General Public
|
L'Oréal e-Strat Challenge
|
2000
|
Video Game
|
- Educative message broadcasting
- Marketing & Communication message broadcasting
- Training
|
- Education
- Corporate
- Advertising
|
|