Serious Game Classification

Isabelle Belisa (France), Mindscape / Montparnasse Multimédia, 1999  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Newsgame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment
  • State & Governement

Audience

This title targets the following audience:
Age : 17-25 / 25-35 / 35-60
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



Isabelle Adventure game sponsored by the EU to compensate young people for the dangers of totalitarianism.

The action takes place in the small village of Crison. More, the bailey, whose influence is great on the villagers, wants to take control of the pebble mine, the main resource of the village. So he decided to get rid of the supervisors, Paul and George. He simulates an accident that sends Paul to the hospital and makes George blind. Curiously, despite his blindness, Georges is the only one to realize the views of More. Even her fiancée, the very charming Isabelle is convinced that he is fabulous. As for the rest of the family, the mother chats like a magpie, and the father-in-law, representative of the order, they are very comfortable with the muscular order that the bonesetter reigns. The only one George can hope to find help for is his little brother Raymond. You will play during the game, in turn, the little or the big brother.

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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