Serious Game Classification

Home Sweet Home Leyla Ahmadova, Andréa Farias Hofmänner, Liudmyla Gapiuk, Clément Rohner (Switzerland), TECFA (Switzerland), 2017 Download it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Education
  • Humanitarian & Caritative

Audience

This title targets the following audience:
Age :
General Public & Professionals

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)