Serious Game Classification

ADRIFT Carrie Crossley and Andrew Connell (U.S.A.), Jennifer Ann's Group (U.S.A.), 2017 Play it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Storytelling

Market

  • Healthcare
  • Education
  • Humanitarian & Caritative

Audience

  • 3-7
  • 8-11
  • 12-16
  • 17-25
  • 25-35
  • 35-60
  • 60+
  • General Public
  • Professionals
  • Students

A great free resource for teachers looking for a video game about consent. Although the game teaches about consent it does so through metaphor and never discusses sex.