Serious Game Classification

HighCycle (Autodesk HighCycle) Autodesk (U.S.A.), Autodesk (U.S.A.), 1983  

Video Game

Purpose

  • Training

Market

  • Entertainment
  • Healthcare

Audience

  • 17-25
  • 25-35
  • General Public

The HighCycle was created in the early 1980s to make a fun environment for those looking for a new way to exercise.