Serious Game Classification

EduQuest (Réviser l’histoire en s’amusant) Justine Saint-Lô, Antoine Chopin et Arnaud Weiss (France), EduQuest SAS (France), 2015 Download it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 17-25
Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)