Serious Game Classification

etik table (alimentation responsable) ADAKA (France), Cap3B (France), 2013 Play it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Marketing & Communication message broadcasting

Market

  • Education
  • Corporate
  • Advertising

Audience

  • 8-11
  • 12-16
  • 17-25
  • 25-35
  • 35-60
  • 60+
  • General Public
  • Professionals
  • Students