Serious Game Classification

Superbetter Jane McGonigal (U.S.A.), AMAZON-EC2-8. (U.S.A.), 2003 Play it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Exergame)

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Healthcare

Audience

This title targets the following audience:
Age : 12-16 / 17-25 / 25-35 / 35-60 / 60+

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



superbetter2.jpg SuperBetter helps is a serious ganme that help to achieve health goals or recover from an illness or injury by increasing personal resilience. Resilience means staying curious, optimistic and motivated even in the face of the toughest challenges.

Distribution : Free
Platform(s) : Mobile (Android)

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