Serious Game Classification

Habit RPG Tyler Renelle (U.S.A.), OCDevel (U.S.A.), 2012 Play it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Exergame)

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Entertainment
  • Healthcare
  • Education

Audience

This title targets the following audience:
Age : 17-25 / 25-35 / 35-60 / 60+
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)