Serious Game Classification

La chambre des merveilles Frame Annenberg (France), frame Annenberg, musée des beaux arts de Rennes (France), 2012 Play it Now !

 

G/P/S model

SERIOUS GAME
(Edumarket Game)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Marketing & Communication message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Culture & Art

Audience

This title targets the following audience:
Age : 8-11
General Public & Students

Comments

Taxonomy
Analyses

la chambre des merveilles You enter into a cabinet of curiosities. The goal is to classify art according to their source objects. You discover cultural treasures.The first objective of this game is to introduce art to the children.

Distribution : Internet - Open Source
Platform(s) : PC (Windows)

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