Serious Game Classification

EHPAD Daesign (France), Daesign (France), 2012 Play it Now !

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Newsgame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Subjective message broadcasting
  • Training

Market

This title is used by the following domains:
  • Healthcare
  • Education

Audience

This title targets the following audience:
Age : 17-25 / 25-35 / 35-60
Professionals & Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



Ecran accueil A rich and interactiv training tool for communication and behavioral know-how in medical environment

# Originality
The game is not focused on teaching each different post but rather concentrates on human relationships common to all.

# Gaining comfort
- Comfort of the resident: satisfaction, perception of the quality of the accompaniment, effectiveness of the staff ...
- Comfort of work for the staff members: stress level, mental charge due to responsibilities or emotion...

# Gaining in Relationship
- Cooperation within the team: team spirit, information sharing ...
- Understanding notions related to human relations. Being able to apply the principles creating a good relationship.
- Understanding the psychological specificities of elder people.
- Understand the articulation between, technical gestures and what they imply for the relation with the patient.

Distribution : Retail - Internet - Commercial
Platform(s) : Browser (Flash) - PC (Windows)

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