Serious Game Classification

Think: Sinnes Trainer Raylight S.r.l. (Italy), dtp young entertainment GmbH & Co. KG (Germany), 2009  

Informations Analyses Discussion
 

Classification

SERIOUS GAME
(Exergame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Healthcare

Audience

This title targets the following audience:
Age : 8-11 / 12-16 / 17-25
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Think: Sinnes Trainer Think: Sinnes Trainer offers the player to train the visual and aural senses. When the game is started for the first time, an individual quotient is determined and from there the training is built up, tracking the player's performance, through 22 exercises. These tests include steering a car past cones on a road, recognizing musical instruments, playing drums, moving through a labyrinth based on sound, and more common exercises such as recognizing numbers in the Ishihara colour test.

At the end of a workout, a number of relaxing exercises are offered. Players can also choose between a male or female trainer, with different training modes. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Nintendo DS

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