Serious Game Classification

Jump Start Pre-K Knowledge Adventure (U.S.A.), Knowledge Adventure (U.S.A.), 1996  

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12-16 / 17-25 / 8-11 / 3-7
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Jump Start Pre-K Jump Start Pre-K follows (in age-range) and builds on the skills learned in Jump Start Preschool in Knowledge Adventure's lineup of learning games created for each grade and age-group.

In this game for the 3 - 5 year old, the player is taken to the colorful main page: a town map full of clickable icons leading to activities and song. Each activity begins at the easiest level, and can be adjusted manually, or the game will automatically adjust as the player responds with correct answers. All actions are point and click and there are many clickable places on the map and in each area that produce animations. As the player progresses through an area, correct answers will earn him stars, and four stars give him a chance to pick an object (trees, playground equipment, characters) to place in the town park named for him. The areas to explore are:Carousel - Clicking the number on the carousel that matches the number of balloons the mouse holds lets the mouse climb aboardBakery - the player follows verbal and pictured instruction to connect frosting dots on a cakeAirport - using onscreen arrows or the arrow keys, the player moves a plane up and down on a scrolling screen, flying through clouds with shapes that do not match a pictured shape. In free play mode, clicking the paint bucket allows the player to decorate the skies with color or patternsFire Station - a memory game; the player turns over objects around the station to reveal pictures and make a matchDiner - Kisha sets out food in an ordered row (dark to light, full to empty) and then mixes it up; the player must put it back into the same orderBarbershop - a musical matching game with similarities to Simon; the player matches a sequence of shapes which in turn cause the barbershop septet to sound off a short tuneClothing Store - the player must put together a letter jigsaw to be "ironed" onto a t-shirt; the T-shirts can then be printed as coloring pagesToy Shop - the player builds the toy shown on the right by choosing parts from the shelves; one click attaches the part, and wrong parts must be clicked again to remove before the toy reaches the end of the conveyor beltConstruction Site - the player loads up a truck before it enters a tunnel by clicking on objects that match a given onePark - As the player wins stars for correct answers in the activities, four stars will allow him to choose objects to arrange in the parkOn the bottom left of the screen is a blue notebook icon where parents can access a progress report showing the percentages of correct and attempted answers for each skill covered. The focus of this game is on decision-making and problem-solving as well as beginning to learn letters, shapes, colors and numbers. In addition to the game content, the songs on the disc can be played in any audio CD player, beginning from track 2. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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