Serious Game Classification
193 sovereign countries in 15 minutes
David Friedman (U.S.A.), David Friedman (U.S.A.), 2007
G/P/S model
SERIOUS GAME
(Edugame)
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)
The core of gameplay is defined by the rules below:
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
Market
This title is used by the following domains:
Audience
This title targets the following audience:
Age : 12-16
/
17-25
/
8-11
General Public
Keywords

In 193 sovereign countries in 15 minutes the player must do exactly this.
When the game starts, the player must input all the countries he or she can remember. With every accepted country, the counter is reduced by one, and the country is added to the current list inserted in alphabetical order.
After 15 minutes the game ends and displays two lists; the one with the countries missed as well as the one with the accepted countries.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Browser (Flash)
Links