Serious Game Classification

The ClueFinders 4th Grade Adventures Learning Company (U.S.A.), Learning Company (U.S.A.), 1997  

Informations Analyses Discussion





Besides play, this title features the following intents:
  • Educative message broadcasting


This title is used by the following domains:
  • Entertainment
  • Education


This title targets the following audience:
Age : 12-16 / 17-25
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

The ClueFinders 4th Grade Adventures The ClueFinders, Laptrap and their talking dog Socrates have found an ancient Egyptian tomb in Egypt with there professor. With the ClueFinders out of sight for the night, a member of the trip named Sir Alistair Loveless steals all the treasures in the tomb and kidnaps the professor with his goons. He now has a plan to cause eternal chaos to the world. The only ones who can save the professor now are the ClueFinders.

The ClueFinders now must travel around the lands of Egypt, including the city of Cairo, the Nile Kingdom and the great pyramid. This game for ages 8-10, helps teach math, geography, science and much more educational concepts while you help save the world from eternal chaos. The game involves collecting important stuff and running into activities in order to collect them. Laptrap the Turbo Turtle can be used for things like maps, music on/off options, ClueFinders club and Progress Reports. Socrates can be used for tips on how to do an activity in case you have trouble on it. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)