Serious Game Classification

Virtual U Trevor Chan / William F. Massy / Jesse H. Ausubel / Ben Sawyer / Neil J. Salkind (U.S.A.), Enlight Software / Stanford & Kansas Univ. / Digitalmill / The Alfred P. Sloan Foundati (U.S.A.), 2000 Download it Now !

Informations Analyses Discussion
 

Classification

RETRO SERIOUS GAME
(Exergame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Education

Audience

This title targets the following audience:
Age : 17-25 / 25-35 / 35-60
Professionals & Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:


Virtual U Premise: Virtual U simulates running a university or college.

Storyline: Players act as president of a university or college and struggle to manage the institution's affairs. The new president sets, monitors, and modifies a variety of institutional parameters and policies. Players determine tuition cost and allocate resources for all components of the university including teaching, research, financial aid, faculty salaries, facilities, intercollegiate athletics, and fund raising. Players check their progress as time goes by and receive a letter of review from the university board every "year," according to the rate of time passage established by the player.

Objective: Players strive for continuous improvement of the university or fulfillment of a unique game scenario such as raising minority enrollment.

Distribution : Internet - Free
Platform(s) : PC (Windows)

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